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Advanced Reconstruction (SOC-030)
Enchantment — Class
Rare
null/null
Gain the next level as a sorcery to add its ability)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
1R: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
1R: Level 3
Spells you cast from anywhere other than your hand cost 2 less to cast.
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
1R: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
1R: Level 3
Spells you cast from anywhere other than your hand cost 2 less to cast.
Enchantment — Class
Rare
null/null
Gain the next level as a sorcery to add its ability)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
1R: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
1R: Level 3
Spells you cast from anywhere other than your hand cost 2 less to cast.
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
1R: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
1R: Level 3
Spells you cast from anywhere other than your hand cost 2 less to cast.
Select Condition
From $0.71
Advanced Reconstruction (SOC-030)—
$0.71
Description
Enchantment — Class
Rare
null/null
Gain the next level as a sorcery to add its ability)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
1R: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
1R: Level 3
Spells you cast from anywhere other than your hand cost 2 less to cast.
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
1R: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
1R: Level 3
Spells you cast from anywhere other than your hand cost 2 less to cast.













