✨ New Arrivals Just Dropped!Explore
Hulk, Gamma Goliath (MSH-215) Foil
Legendary Creature — Gamma Berserker Hero
Uncommon
null/null
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature — Gamma Berserker Hero
Uncommon
null/null
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Select Condition
From $2.54
Original: $8.48
-70%Hulk, Gamma Goliath (MSH-215) Foil—
$8.48
$2.54Description
Legendary Creature — Gamma Berserker Hero
Uncommon
null/null
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)


