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The Vision (MSH-255)

The Vision (MSH-255)

Rare
null/null
Flying, vigilance

Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —

Solar Beam — The Vision gains double strike until end of turn.

Density Control — The Vision gains indestructible until end of turn.

Technopathy — Draw a card.
Rare
null/null
Flying, vigilance

Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —

Solar Beam — The Vision gains double strike until end of turn.

Density Control — The Vision gains indestructible until end of turn.

Technopathy — Draw a card.
Select Condition
From $5.94

Original: $19.79

-70%
The Vision (MSH-255)

$19.79

$5.94

Description

Rare
null/null
Flying, vigilance

Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —

Solar Beam — The Vision gains double strike until end of turn.

Density Control — The Vision gains indestructible until end of turn.

Technopathy — Draw a card.