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Wonder Man, Hollywood Hero (MSH-160)
Legendary Creature — Human Performer Hero
Uncommon
null/null
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up — 5RR: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Each power-up ability of permanents you control can be activated an additional time.
Power-up — 5RR: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature — Human Performer Hero
Uncommon
null/null
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up — 5RR: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Each power-up ability of permanents you control can be activated an additional time.
Power-up — 5RR: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Select Condition
From $0.67
Wonder Man, Hollywood Hero (MSH-160)—
$0.67
Description
Legendary Creature — Human Performer Hero
Uncommon
null/null
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up — 5RR: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Each power-up ability of permanents you control can be activated an additional time.
Power-up — 5RR: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)


